I find comfort in consensus. It’s reassuring to know that you aren’t alone in your opinions. The internet, which is inextricably tied to video gaming, has allowed for the Continue reading “Consensus and Dissension”
I recycled aluminum cans and saved my money all summer to be able to afford The Legend of Zelda: A Link to the Past at launch. A few weeks after its release date (the cart was in short supply) I had procured it and was able to return to that familiar world of Hyrule. This new 16-bit incarnation contained mysteries and technical wonders around every corner. As I progressed ever deeper in the game, among all of countless innovations I found one aspect to be a minor disappointment. Continue reading “Solution Telegraphing vs Player Agency”
Even though my YouTube channel is nothing more than a nice hobby for me, I do take it seriously. I occasionally look at channel tips and tricks and I try to implement what makes the most sense for my content. Even so, there are many bits and pieces that my YouTuber brothers and sisters have that I have not. Here is a short list Continue reading “Things that I’m missing for my YouTube channel.”
It’s easy to say you love to do something, and it can be essentially true. In actuality there are usually at least some aspects that you dislike, even in something you otherwise love. Maybe you love RPG’s, but hate grinding. I really like my YouTube hobby overall, but since everything Continue reading “YouTube production – likes and dislikes”
…with the cutest little Cappy!
We’re getting eight toys here in the US, (not necessarily the same eight as other regions), and I look forward to getting them all!
As posted by Larry Hryb.
I have one of these games, so I’ll be sure to label the index.
I had very similar points in a few of my blog posts but as he says “there is nothing new under the sun”. In other words, it’s nice to know that others with a knowledge of gaming history see how some ideas bubble to the surface multiple times until the right set of circumstances, technological or otherwise, allow for a successful implementation.
Nintendo has never made a handheld that can connect to your TV and be played like a console. Instead, they kept making attachments to their home console that would play Gameboy games.
Hudson made the Switch in 1990. It is called the TurboExpress.
Here is the Japanese equivalent.
Some people are upset that the Switch is using cartridges. “Do not call them cartridges,” they whine. “They are CARDS, not cartridges! They do not contain electronics in them!”
Most cartridges didn’t contain unique electronics in them like the FX chip in Starfox or the chip in Castlevania III.
What many gamers are not aware of, since the Turbografx 16 was never mainstream, is that they used something called ‘Hucards’. They were like credit cards. They did not contain electronics, but they had the ROM image on them.
The Turboexpress could play Turbografx 16 hucards (that you would place into the home…
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Tower defense games are fun! Of those that I’ve put serious time into, my favorite so far has been Defense Grid. This genre seems to be pretty dormant these days, sadly. In my mind, even though there has been lots of variations and great games, there is only so many ways this genre can be presented. Even the new PixelJunk Monsters 2 is only receiving middling reviews.
I don’t have any ideas on how to revitalize the genre. But my familiarity with some of its games has given me some ideas Continue reading “On Tower Defense pt 1.”