Super Mario Maker is literally a ‘game’ I’ve wanted since I was a child. I’ve always had a fascination with create modes and put together many creations in Hyper Lode Runner, made courses in Excitebike, and watched the custom WAD scene for Doom. I never had the drive or understanding to do full computer programming or to actually make any WADs myself, but built in level editors are still fun for me.
I still have, somewhere, scraps of paper with Mario level layouts, level themes, and ideas for new and unique challenges that I scribbled together in the very early ’90s; 2D Super Mario’s heydays.
When it launched in 2015 for the Wii U, like most first party Nintendo games, I bought it immediately. In the nearly four years since then, I’ve published exactly one level for it. How can I be bestowed with the exact thing I’ve wanted since childhood and have taken so little advantage of it? What exactly is my problem? Continue reading “My Problem with Super Mario Maker.”
(Xbox One review code provided by Sega.)
What’s left to do after you’ve ‘transformed’ kart racing?
It’s hard to believe it’s been nearly 7 years since the last Sonic racing game, 2012’s Sonic & All-Stars Racing Transformed. Even though it was released somewhat in the shadow of Mario Kart 7, a Nintendo first party game with a superficially similar vehicle gimmick, Sumo Digital was still able to deliver an exceptional game that stood apart from other kart racers.
Now all these years later, and after a significant development delay, have they done it again? What does the new Team dynamic bring to kart racing? Will this game be as memorable as its predecessor, or is the upcoming CTR: Nitro-Fueled likely to completely overshadow it? Continue reading “Team Sonic Racing Review”
I find comfort in consensus. It’s reassuring to know that you aren’t alone in your opinions. The internet, which is inextricably tied to video gaming, has allowed for the Continue reading “Consensus and Dissension”
I recycled aluminum cans and saved my money all summer to be able to afford The Legend of Zelda: A Link to the Past at launch. A few weeks after its release date (the cart was in short supply) I had procured it and was able to return to that familiar world of Hyrule. This new 16-bit incarnation contained mysteries and technical wonders around every corner. As I progressed ever deeper in the game, among all of countless innovations I found one aspect to be a minor disappointment. Continue reading “Solution Telegraphing vs Player Agency”
Even though my YouTube channel is nothing more than a nice hobby for me, I do take it seriously. I occasionally look at channel tips and tricks and I try to implement what makes the most sense for my content. Even so, there are many bits and pieces that my YouTuber brothers and sisters have that I have not. Here is a short list Continue reading “Things that I’m missing for my YouTube channel.”
It’s easy to say you love to do something, and it can be essentially true. In actuality there are usually at least some aspects that you dislike, even in something you otherwise love. Maybe you love RPG’s, but hate grinding. I really like my YouTube hobby overall, but since everything Continue reading “YouTube production – likes and dislikes”
As previously prophesied, Super Mario has become the new toy set in McDonald’s Happy Meals. I got the first one today, a nice Mario sculpt…
…with the cutest little Cappy!
We’re getting eight toys here in the US, (not necessarily the same eight as other regions), and I look forward to getting them all!
As posted by Larry Hryb.
I have one of these games, so I’ll be sure to label the index.