Sentimental Value.

I feel, at least for me, that some part of being a collector of things is the attached sentimental value.  This isn’t true of all aspects of every type of collection I have, but I know it is a big part of the oldest pieces of my video game collection.

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Colecovision with Adam

My first video game console (and home computer) was the Colecovision plus Adam.  It was a family gift Continue reading “Sentimental Value.”

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YouTube Channel Highlight – Crt-Hero

Ok, this one is a little different.  Meet Crt-Hero, a game collecting/comedy channel that I found by his Game Room Ideas video.  Not exactly family friendly, hovering somewhere in the grey area between hilarious and cringe.  He may not be the hero YouTube needs, but he might be the hero YouTube deserves.  In all seriousness though, I like this ‘how to’ playlist and the channel’s overall style.  If you’d like to see something on the quirkier side, be sure to check him out.  Tell him I sent you.

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The myth of the lonely gamer.

The following post reflects my personal experiences and feelings and may not represent yours.

Gaming can and should be a social hobby.  Probably like you, many of my fondest video gaming memories involve gatherings of friends enjoying each other’s company while trying to best them at everything on screen.  While some gaming stigmas still exist, video gaming as a hobby has Continue reading “The myth of the lonely gamer.”

Quest for the Nintendo Switch (Hybrid History)

The Nintendo Switch was released world wide on March 3rd, 2017.  Due to extenuating circumstances, I wasn’t able to order one until August 17, 2017, over five months later.  As I explained in a previous post, having to do without when it comes to my video gaming habit can make me a little manic.  My curiosity can override my patience and I have to fill in the experience gap.  Fortunately for me, the unique features at the forefront of the Nintendo Switch are much easier to grasp than the more nebulous idea of motion controls.  And most of these gaming innovations were available piecemeal through other methods through gaming’s history.

Hybrid console

Nintendo describes the Switch as a Continue reading “Quest for the Nintendo Switch (Hybrid History)”

Quest for the Wii Experience! (Flashback 2007)

The Nintendo Wii was released in North America on November 19th, 2006.  It was an immediate hit with the public and was in short supply for months after launch.  I wasn’t able to secure my own until May 13th, 2007, six months later.

The launch window had many interesting titles, but with the exception of Wii Sports, no killer app.  I was endlessly curious about what this new era in motion controls would bring, but week after week, there were no systems available.  But I’m a fairly patient person.  As I waited, I was mostly cool, calm, and collected.  But one weekend, the promise for what was to come was screaming too loudly in my ear.  I HAD to somehow experience what the Wii had to offer NOW.

I broke down some of the unique features that the Wii offered.

  1. Controller with 1:1 screen pointing
  2. Controller with sense of 3D space relative to screen
  3. Motion controlled gaming

Using my accumulated video game collection, Continue reading “Quest for the Wii Experience! (Flashback 2007)”

Trying something new…

I’ve been slowly growing a YouTube audience this year and it feels really great!  But so far I’ve been using YouTube as my sole platform to reach people with similar interests as mine.  I think that this has been pretty limiting, so as I look forward into the next year, I’m going try to engage in other ways, including this blog.  Watch this space as I try to share some of my other video game inspired creations.