I feel, at least for me, that some part of being a collector of things is the attached sentimental value. This isn’t true of all aspects of every type of collection I have, but I know it is a big part of the oldest pieces of my video game collection.
Ok, this one is a little different. Meet Crt-Hero, a game collecting/comedy channel that I found by his Game Room Ideas video. Not exactly family friendly, hovering somewhere in the grey area between hilarious and cringe. He may not be the hero YouTube needs, but he might be the hero YouTube deserves. In all seriousness though, I like this ‘how to’ playlist and the channel’s overall style. If you’d like to see something on the quirkier side, be sure to check him out. Tell him I sent you.
The following post reflects my personal experiences and feelings and may not represent yours.
Gaming can and should be a social hobby. Probably like you, many of my fondest video gaming memories involve gatherings of friends enjoying each other’s company while trying to best them at everything on screen. While some gaming stigmas still exist, video gaming as a hobby has Continue reading “The myth of the lonely gamer.”→
The Nintendo Switch was released world wide on March 3rd, 2017. Due to extenuating circumstances, I wasn’t able to order one until August 17, 2017, over five months later. As I explained in a previous post, having to do without when it comes to my video gaming habit can make me a little manic. My curiosity can override my patience and I have to fill in the experience gap. Fortunately for me, the unique features at the forefront of the Nintendo Switch are much easier to grasp than the more nebulous idea of motion controls. And most of these gaming innovations were available piecemeal through other methods through gaming’s history.
On YouTube (as well as in life), I’m an extremely small fish in an overwhelmingly large pond. Even so, one of my recent videos has helped push me to over 2000 subscribers and I am very humbled and grateful.
To show my appreciation, I want to take an opportunity on occasion to highlight smaller YouTube creators that I feel have quality offerings and help them find a larger audience. Today I found the channel Disk Cart.
I’m working my way through his videos but I’ve mostly been focused on the topic of game collection display ideas. His videos are brief, so they don’t waste your time, but they still give a thorough explanation of the stated topic. He has some good ideas and also shares more common solutions to these problems as well. If you like my ‘Game Room Ideas‘ series, are a starting video game collector, or just like to help give somebody a nice start, please consider checking out his work. He’s really new, so I’m sure he would also appreciate some feedback and subscribers if you’ve like what you’ve seen. Tell him I sent you.
I think it’s human nature to be intrigued by the idea of a doppelganger, otherwise we probably wouldn’t have the term. Since childhood I’ve been curious to find my doppelganger(s), a desire probably fueled by a mix of narcissism and loneliness.
Of course for the purposes of this discussion, I assume my double would not only resemble me, but closely share my interests, attitudes, and intellect. I mean, what fun would it be to find someone who looks like you but Continue reading “Doppelgangers”→
The Nintendo Wii was released in North America on November 19th, 2006. It was an immediate hit with the public and was in short supply for months after launch. I wasn’t able to secure my own until May 13th, 2007, six months later.
The launch window had many interesting titles, but with the exception of Wii Sports, no killer app. I was endlessly curious about what this new era in motion controls would bring, but week after week, there were no systems available. But I’m a fairly patient person. As I waited, I was mostly cool, calm, and collected. But one weekend, the promise for what was to come was screaming too loudly in my ear. I HAD to somehow experience what the Wii had to offer NOW.
I broke down some of the unique features that the Wii offered.
Controller with 1:1 screen pointing
Controller with sense of 3D space relative to screen